precision mediump float;
uniform sampler2D u_image1;
uniform sampler2D u_image2;
varying vec2 v_uv;

void main() {
  vec4 texture1 = texture2D(u_image1, v_uv);
  vec4 texture2 = texture2D(u_image2, v_uv);
  gl_FragColor = texture1 * texture2;
}
